PM3.6 - Game & Watch - Subroutine - 0x28de8
- IntVariableSet { variable: RandomAccessInt (0xa), value: 0 }
- if ((RandomAccessInt (0x5fc7) Equal scalar(-1)))
- FloatVariableSet { variable: RandomAccessFloat (0x5d02), value: 1 }
- else
- IntVariableIncrement { variable: RandomAccessInt (0xa) }
- if ((RandomAccessInt (0x575c) Equal scalar(-1)))
- FloatVariableSet { variable: RandomAccessFloat (0x5497), value: 1 }
- else
- IntVariableIncrement { variable: RandomAccessInt (0xa) }
- if ((RandomAccessInt (0x4ef1) Equal scalar(-1)))
- FloatVariableSet { variable: RandomAccessFloat (0x4c2c), value: 1 }
- else
- IntVariableIncrement { variable: RandomAccessInt (0xa) }
- if ((RandomAccessInt (0x4686) Equal scalar(-1)))
- FloatVariableSet { variable: RandomAccessFloat (0x43c1), value: 1 }
- else
- IntVariableIncrement { variable: RandomAccessInt (0xa) }
- if ((RandomAccessInt (0x3e1b) Equal scalar(-1)))
- FloatVariableSet { variable: RandomAccessFloat (0x3b56), value: 1 }
- else
- IntVariableIncrement { variable: RandomAccessInt (0xa) }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 24623 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 22468 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 20313 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 18158 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 16003 })] }